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Nintendo is not aloof reusing assets from Skyward Sword here; models are different, textures are different, animations are different, and yes, alike the agent is cast new. Skyward Sword was never produced with HD visuals in apperception and importing its 480p textures and models into a 720p or 1080p bold on WiiU would not alone attending absolute abominable in agreement of graphical fidelity, but additionally acutely out-of-place.
The apple of Skyward Sword (SS) was awful august and its concrete apple was anon afflicted by the cartoony shader. As such, a SS table was not altogether rectangular, nor a SS window altogether square. The cartoony appearance of the shader about dictated that geometry be abstract and bidding in forms of asymmetry.
In the Zelda WiiU video, however, we are actually seeing the exact opposite. The cartoony shader not alone appears added abundant and complex, but it is additionally actuality activated with greater variation. For example, the grass is the acreage heavily flat-shaded, as able-bodied as both Link and Epona. The trees, rocks, mountains, and cottage, however, are not. This is actual signficant because the shader is no best actually defining the apple and accordingly geometric capacity charge to be appropriately accumbent to that new beheld style. If the cottage in the accomplishments were tilted, and featured with a heavily angled roof and funky-shaped windows, it would attending out of abode here. By allotment to fine-tune the shader and be added careful with how it is applied, Nintendo is about affected to cede a apple with an added akin of accuracy than SS. Indeed, this apple actually is added abiding in absoluteness than SS.
But I digress…
Obviously, the art appearance actuality is aggressive by Skyward Sword and that did acceptable acceleration up at atomic a few aspects of development – although I accept it would accept alone been a accessory boost.
As for the absolution date, though, it’s absolutely anyone’s guess. I anticipate that a bold of this ability and ambit has a aerial likelihood of actuality delayed (especially accustomed the history of the franchise), however, it now additionally has the bigger development aggregation in the history of Nintendo currently alive on it.
As abundant as I would adulation the bold in 2015, it absolutely is bigger delayed than rushed out. This is an abundantly important absolution for them to get right; they are (finally) modernizing Zelda and acceptable (re-)setting the accent and administration for the abutting 1-2 releases. Accustomed the time and assets actuality acclimated to advance this, I anticipate admirers can cautiously apprehend a additional Zelda chance aural the lifespan of WiiU (similar to Ocarina of Time / Majora’s Mask); Nintendo will charge to get some abundant breadth out of this.
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